20 MAR 2018 by ideonexus

 Social Media Distorts Socialization Through Gamification

The problem with social media isn't that we aren't sure how much privacy we want to have or how long the things we say should stick around. The problem is that social media is a gamification of social interaction, and it causes us to behave in ways that we normally wouldn't. In normal life, people don't take turns loudly stating their political opinions to a room of people and then looking to see how many people agree with them. They also don't have product placements or subtle advertising i...
 1  1  notes
 
15 MAY 2015 by ideonexus

 Know Your Players

ACTING Players who enjoy acting like getting into character and speaking in their characters' voices. Roleplayers at heart, they enjoy social interactions with NPCs, monsters, and their fellow party members. Engage players who like acting by ... giving them opportunities to develop their characters' personalities and backgrounds. allowing them to interact regularly with NPCs. adding roleplaying elements to combat encounters. incorporating elements from their characters' backgrounds into yo...
Folksonomies: roleplaying
Folksonomies: roleplaying
  1  notes
 
16 MAR 2014 by ideonexus

 The Nintendo Effect

Technology can play an important role, but we haven’t had the time or wherewithal to explore it fully. I’m waiting for a breakthrough process, which I think may happen in mathematics. The people at Nintendo figured out billions of dollars ago that you pull kids in, you get them engaged, and that’s the model: engagement of intensive focused effort. The result is rapid incremental development of new skills and capabilities. These kids operate at a speed and accuracy level unheard of outsi...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes

Nintendo has tapped into the secret of keeping kids engaged for hours.

18 JUN 2013 by ideonexus

 Characteristics of Good Computer RPG Games

RPG players are challenged to build many physical, mental, magical, and alliance- oriented traits and leanings for their characters, and to then build relationships with other characters as well. There is a natural design emphasis on how characters are built, and what building a character then means in the context of that character’s world. RPGs can be heavy on asset creation in art, because multiple character types, features, unique abilities, costuming, settings, props, items, and specia...
  1  notes
  • Emphasis on character building and character relations
  • Asset-intensive
  • Developing a character system matrix
  • Melding characters with action
  • Female gaming audience/emphasis on social interaction
  • Story intensive
23 JUN 2012 by ideonexus

 Intelligence is a Natural Evolution

[T]here are some common animal behaviors that seem to favor the development of intelligence, behaviors that might lead to brainy beasts on many worlds. Social interaction is one of them. If you're an animal that hangs out with others, then there's clearly an advantage in being smart enough to work out the intentions of the guy sitting next to you (before he takes your mate or your meal). And if you're clever enough to outwit the other members of your social circle, you'll probably have enhanc...
  1  notes

Coming from the need for social intelligence.

01 JAN 2012 by ideonexus

 Big History as a Fable Part II

Sex and death evolved – processes that vastly increased the rate of natural selection. Some organisms evolved hard parts, climbed onto, and survived on the land. The pace of production of more complex forms accelerated. Flight evolved. Enormous four-legged beasts thundered across the steaming jungles. Small beasts emerged, born live, instead of in hard-shelled containers filled with replicas of the early oceans. They survived through swiftness and cunning – and increasingly long periods i...
Folksonomies: wonder big history
Folksonomies: wonder big history
 1  1  notes

Carl Sagan's account of the history of our Universe continued.